Colorize


This command enables you to change the color of a part of your character. For instance, with this command you may modify the hair color of your character, change the hue of it's clothes, eyes. You may even turn the whole character in grayscale so it will look as if it was set in stone.. Here is how to launch this command:

Tool barMenu barShortcuts
Characters > Colorize (Hue / Saturation)H

Dialog


Before launching the tool, you must first select some layer(s) to colorize, and some frames or pixels. Note that the command will give you the choice to operate on either selected frames or pixels. Once everything you want is selected, you may launch the command.

Selecting the first tab will make the command operate on selected frames, while selecting the second tab will make it operate on selected pixels. Note that it may happen that the current selection (layer, frames or pixels) is incompatible with the command. E.g. this is the case if you selected more than one layer and that you are in pixel selection mode. If this happens, a red error message will appear at the bottom of the dialog, stating the issue.

Three sliders are displayed in the dialog. Moving them will apply the corresponding changes to your character.

  • The first slider is the hue: moving it will shift the hue of the selected area. Moving this cursor will for instance turn a red item into green (other colors may be obtained by moving the cursor even more).
  • The second slider is the saturation. Set to -100, it will make the selected area grayscale. Set to 100 will make it extremely colorful (saturated colors). Use intermediate values for more accuracy (the lower the value, the more greyish it will get. The larger the value, the more colorful). You may use this cursor to "set your character in stone". Setting this to -100 will make it completely gray, giving it a stone-like texture.
  • The third slider is the lightness. Set to -100, it will make the selected area completely black. Set to 100 will make it completely white. Use intermediate values to set the lightness of your the selected area.

If Redefine is selected, then the whole selected area will have the same hue. (If it not selected, then hue is added to every pixel of the selected area, which may result in pixels with different hue). If for instance you have a green and red item, Redefine will make the green parts red (assuming hue is set to 0).

Validate to apply the changes.

Tips


Turning a greyish item into a colorful item


When an item is gray, moving the hue slider will have little effect. It will indeed change its hue, but it will keep its greyish aspect. To solve this, move the saturation slider to the right. This will make it more colorful. Then play with the hue slider to obtain the desired color.

Turning a bright greyish item into a colorful item


Likewise when an item is white/gray, moving the hue slider will have little effect. To solve this, reduce its lightness (move the third slider to the left), and increase its saturation (move the saturation slider to the right). Then play with the hue slider to obtain the desired color.

Turning a dark greyish item into a colorful item


Likewise when an item is black/gray, moving the hue slider will have little effect. To solve this, increase its lightness (move the third slider to the right), and increase its saturation (move the saturation slider to the right). Then play with the hue slider to obtain the desired color.


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